Sup. I was digging through some of my old pictures and I found these. It’s of some other guys and I pwning hard in 2fort. We had 2 captures and only needed one more, so just to be dumb, we brought the enemies intelligence to our base, but didn’t capture it and just protected it. This went on for well over half an hour(69 mins), and the other team just couldn’t get to it with all of the engineer action we had going on. All those nublets were starting to ragequit HA..You can see the spy with the intelligence in one of the pics. Anyways, I uploaded some evidence of the hardcore a**whooping, check em out.
Posts Tagged ‘Team Fortress 2’
Team Fortress 2 – The Scout Update is Released!

Hey Pwners.. Well, I have some good news… Team Fortress 2 is 50% off in spirit of a new update — the Scout Update! (http://store.steampowered.com/app/440/) Yeah.. you Pwners heard me right.. they released the scout update last night, so if you start up steam you will get to download all of the update goodies (i pasted the detailed update below for your enjoyment). Anyways.. i took action and hopped on this deal and bought TF2, so we’ll have to get the PwnSquad together and play TF2 (probably this weekend b/c i have an exam on Friday and i’m gonna be busy until then..). Also, they released the meet the scout video, which is great.. just like all the other steam “meet the ___” videos.. anyway i attached that as well.. lookin forward to pwnin noobies in TF2 very soon…
New features
- Added The Force-A-Nature, The Sandman, and Bonk!
- Added 35 new Scout achievements
- Added crit boosted on/off sound effects
- Added new sounds for upgraded teleporters
- Added new sound for a fully charged medic dying
- Add bonus points section to scores
- Scouts earn a bonus point for killing Medics who are actively healing a target
- Added several new speech concepts, mostly hooked up to new Scout lines
- Added new “Remember last weapon between lives” option to the Multiplayer Advanced dialog
- Spies can now control which weapon the enemy team sees them holding. Hitting the “last disguise” key while disguised updates the disguise to show the Spy’s currently held weapon
- Added several new Arena mode announcer speech events.
- Added “First Blood” to Arena mode
- Removed 2x item respawn times in arena
- Changed backstab handling to fix facestabs
- Spies disguised as enemy team can now see player IDs for enemies
New maps
- Added community maps: cp_egypt, arena_watchtower, and cp_junction
- Updated cp_fastlane with Arttu’s new version
Mapmaker requests
- Added new input for forward speed modifier to FuncTrainTrain
- Added TeleportToPathTrack input to func_tracktrain
Bugfixes
- Fixed a bug where players would sometimes gib from non-gib damage kills
- Fixed stat screen showing an entry for a class called “map.”
- Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag